A vertical scrolling SHMUP choreographed to Mozart's Requiem.
ROLES | Designer, Programmer |
PLATFORMS | Windows |
RELEASE DATE | May 2010 |
START DATE | June 2009 |
TEAM SIZE | 12 |
PERFECTLY COMPOSED SHMUP
Requiem takes advantage of the SHMUP genre, understanding that each playthrough is the same, and choregraphs the movement of environments, enemies, and attacks to the game's score.
SIMPLE LEVEL SCRIPTING
Implemented a simple API for designers to be able to script levels with millisecond accuracy to sync with the music.
LONG PLAY CYCLE
Combining multiple difficulty levels and a robust ship upgrade system, 10 minutes of choreographed levels extends into hours of gameplay through customization and challenge.
AUDIO DELTA TIME
Implemented a game wide delta time variable that tracks the amount of time passed in the song since the last frame to keep the game framerate independent and completely synced to the music.