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Requiem

A vertical scrolling SHMUP choreographed to Mozart's Requiem.

PROJECT INFO

ROLES Designer, Programmer
PLATFORMS Windows
RELEASE DATE May 2010
START DATE June 2009
TEAM SIZE 12

KEY CONTRIBUTIONS

PERFECTLY COMPOSED SHMUP
Requiem takes advantage of the SHMUP genre, understanding that each playthrough is the same, and choregraphs the movement of environments, enemies, and attacks to the game's score.

SIMPLE LEVEL SCRIPTING
Implemented a simple API for designers to be able to script levels with millisecond accuracy to sync with the music.

LONG PLAY CYCLE
Combining multiple difficulty levels and a robust ship upgrade system, 10 minutes of choreographed levels extends into hours of gameplay through customization and challenge.

AUDIO DELTA TIME
Implemented a game wide delta time variable that tracks the amount of time passed in the song since the last frame to keep the game framerate independent and completely synced to the music.