A 2D Battle Royal set in the Cyanide and Happiness universe.
ROLES | Programmer |
PLATFORMS | Windows |
RELEASE DATE | November 2018 |
START DATE | June 2018 (joined) |
TEAM SIZE | ~10 |
CONTRIBUTIONS PROJECT WIDE
Took ownership on audio implementation, full screen effects, post processing, in game shop, leaderboards, analytics, and Playfab integration. Contributed to code across the project including network compatible gameplay code, editor tools, and more.
AUTOMATED BUILD SYSTEM
Set up a Jenkins build server through Docker using an on site machine to automate the build process. Added a job to automate the Steam upload to distribute builds to end users.
SELF RUNNING PAX DEMO
Created tools to automate running a 5 player local network build of the game for PAX West 2018. Crashes on our server were detected and restarted without exhibitor intervention. The game's first exhibition 'ran so smoothly the publisher didn't require staff to watch the game' and could redirect attention to attendees.