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	<title>Auston Montville</title>
	<link>http://austonmontville.com</link>
	<description>Game Designer</description>
	<lastBuildDate>Wed, 03 Feb 2010 16:27:38 +0000</lastBuildDate>
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	<item>
		<title>About</title>
		<description><![CDATA[EXCERPT]]></description>
		<link>http://austonmontville.com/archives/408</link>
			</item>
	<item>
		<title>4P²</title>
		<description><![CDATA[
Premise
Four Player Squared (4P²) is a platformer for two to four players that plays with elements of cooperation and competition simultaneously. Players have to navigate through levels using platforms, switches, and keys, all while collecting points and avoiding various traps. The core mechanic which defines the co-opetiton gameplay is that players interact with each other physically. [...]]]></description>
		<link>http://austonmontville.com/archives/402</link>
			</item>
	<item>
		<title>Requiem</title>
		<description><![CDATA[Requiem is a game about Mozart.
You fly a spaceship.

Requiem Trailer from Auston Montville on Vimeo.

Premise
Requiem is a widescreen 3D Vertical shooter or Sh’mup based upon “Requiem”, Wolfgang Mozart’s last mass. The player plays as a retired military inventor commissioned to destroy the weapons he had spent his life creating. The narrative is based upon aspects of [...]]]></description>
		<link>http://austonmontville.com/archives/404</link>
			</item>
	<item>
		<title>The Eve</title>
		<description><![CDATA[The Eve
What would you give for love?









Premise
The Eve asks players the question of &#8216;What would you give for love?&#8217; and allows them to answer it through gameplay. As a 2D platformer, players start this game where most games end; a brave young hero enters the final castle where the evil boss holds the princess. After [...]]]></description>
		<link>http://austonmontville.com/archives/417</link>
			</item>
	<item>
		<title>Other Work</title>
		<description><![CDATA[Narrative
Fatal Choice
During the Spring of 2009 I took a course instructed by Mary DeMarle in interactive storytelling. The culmination of this course was a narrative document encompasing the various tasks that a narrative designer has to do. Working from a simple pitch document I wrote the narrative for Fatal Choice, a sci-fi third person shooter [...]]]></description>
		<link>http://austonmontville.com/archives/423</link>
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